Spirit Learner: The Prelude is a demo version of my work-in-process 2D RPG. It will receive updates and improvements with more areas, characters and enemies after every update and a little playtesting. Currently, this game has about 1.5 hours of playtime.

Play with mouse OR keyboard.  

Z/Space - Interact/Confirm

X/Esc - Cancel

Esc - Menu

You may post bugs, hints, tips or general advice here or send me a pm :)

Thanks in advance for your feedback and comments.

0.81 Added more monster sprites and assets, improved gameplay, added more things to discover and a whole new combat system with: Battle Core VisuStella MZ

0.83 Added and fixed graphics, sprites and assets, improved gameplay, added more things to discover, new menu system (MK_UICustomizer) and new health bars with TheoAllen's plugin

0.95 Various improvements + New Areas + Secrets + New Dungeon + New Music!!!

Gameplay videos [In Finnish!] below:

Future updates and improvements:

* Story WILL continue forward with new party members - This is the main driving force which impacts the whole game making process.

* More enemies, bosses, tilesets and skills - Now I'm using the defaults to learn the basics BUT IF you know any must-have RPG maker MZ graphic/music packs please let me know!

* More areas to explore, treasures to find, quests to do & secrets to discover - All in all, just more everything. Sky is the limit.

* Crafting, digging and ore mining


SPECIAL CREDITS AND MENTIONS:

MONSTERS AND ASSETS:

Monster Sprites included in Akea Animated Battle System 2 

Free Foes Pack by Robert Pinero

Awesome Monsters (Revealed later!) by Hiddenone. See their assets monsters here:

https://www.hiddenone-sprites.com/resource-blog

Music Icons etc. (Revealed later!) by IvoryRed

https://ivoryred.itch.io/ivory-iconpack-16x16-collection


PLUGINS:

Akea Animated Battle System 2

Battle Core VisuStella MZ

MK_UICustomizer

NRP_AnimationCommandActor

Theo_EnemyHPGauge




Download

Download
SL prelude 0.95 Dungeon.zip 91 MB

Comments

Log in with itch.io to leave a comment.

(-4)

pretty nice and simple, fights didnt drag so the balance is fine, i recommend checking the top walls of interiors, since some have no collision and i could walk on the top walls of the inn and the top wall of the hermit shack from above, if you're not sure how to block the player from walking on a wall i think you could have an invisible tile that's set to have collision and place it on the highest map layer on the walls

(2 edits)

Thx for honest feedback :) I'm putting this offline for a while because "ending" needs some rework.  EDIT: Updated to a new version.